When The Dealer Comes to the Republic

In the Republic, there is a knock at the door that doesn’t echo—it resonates. It is not a stranger’s knock. It is a summons from legend.

The Chief of Defence knows it before it even begins. Her ears lift. Her tail stirs. Her heart leaps in silent preparation. Because she knows: The Dealer has arrived.

He is no ordinary citizen. No wandering merchant. He is a myth given shape. A presence both calm and mischievous. A bringer of presents, a bringer of games, a bringer of joy.

But to the Chief of Defence? He is more than that.

He saw her when she was small. When her legs slipped on the floor and her bark was too soft. When she was still becoming the most loyal protector in the land. And instead of laughing—he knelt. He offered kindness. He gave her space to grow.

Now, when The Dealer enters the Republic, the Chief of Defence does not bark. She runs. And when she arrives, she leaps—not to attack, but to greet.

They are two forces in mythic balance: One who guards, one who gives. One born of loyalty, the other of legend.

When they meet, it is not a visit. It is a summit. A meeting of powers. A silent agreement between two leaders of very different realms.

Together, they initiate a sacred mission: To defeat Mario Kart World. Not for glory. Not for trophies. But because legends should play together.

And so, late at night in the glowing halls of the Republic, you may hear laughter. You may hear wheels spinning, stars flying, and distant barks of triumph.

Because The Dealer is here. The Chief of Defence is present. And the Bard-President watches with a knowing smile, knowing:

When joy arrives at the gates, let the guards celebrate.

And they do. Every single time.

Goodnight Republic! May all your dreams come true!

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